System.NullReferenceException: Object reference not set to an instance of an object.Īt (StringBuilder& stringBuilder, Int32& usedLines) in Z:\SourceCode\Gaming\Stardew Valley\SVMods-master\SVMods-master\DailyTasksReport\Tasks\ObjectsTask.cs:line 264Īt (Int32& usedLines, Boolean& skipNextPage) in Z:\SourceCode\Gaming\Stardew Valley\SVMods-master\SVMods-master\DailyTasksReport\Tasks\ObjectsTask.cs:line 224Īt (List`1 tasks, Boolean showDetailedInfo) in Z:\SourceCode\Gaming\Stardew Valley\SVMods-master\SVMods-master\DailyTasksReport\Report.cs:line 34Īt _DayStarted(Object sender, DayStartedEventArgs e) in Z:\SourceCode\Gaming\Stardew Valley\SVMods-master\SVMods-master\DailyTasksReport\ModEntry.cs:line 105Īt `1.Raise(TEventArgs args, Func`2 match) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.
#Hair mods stardew valley mod
This mod failed in the GameLoop.DayStarted event. Note: It seems strange that hairstyle 7 would change to 30, so it may actually stay the same.Click to expand.Today I got an error as I started hosting my multiplayer game: Hairstyles 18, 19, 21, and 31 will change to hairstyle 23.Hairstyles 22 and 26 will change to hairstyle 7.Hairstyle 3 will change to hairstyle 11.The farmer's hairstyle will sometimes change when a hat is equipped.
#Hair mods stardew valley full
The Hats, Accessories, and Pants all give full 16-pixel wide columns for covering the head and legs, though. hey everyone today im super excited to share some of the mods that I use while playing stardew valley these are all compatible for the most recent update. The game recolors these depending upon the options chosen during character creation and the color of the boots being worn.Īlthough the torso can be up to 16 pixels wide, shirts (which are stored in a separate file) are only 8x8 and unable to fully-cover a torso wider than that. The game identifies skin, eyes, boots, pants, arms, and shirt sleeves in the farmer base using the color. When editing the farmer base, it is important to use the appropriate color palettes. However, with mods that add more clothing options for shirts and pants, it can be necessary to have more torso drawn and legs added to the base farmer layer. The pants cover up all of where the legs would go on the torso layer too.
![hair mods stardew valley hair mods stardew valley](https://64.media.tumblr.com/e61e1d03a03476b3e35fe0526006b63e/tumblr_inline_pjdmp6Wr4G1s5v7c4_1280.png)
With the default shirts and pants, it is unnecessary to have a full torso drawn since the shirts cover most of it up. The sorting of the sprites seems to be fairly logical with the six pants on the top row lining up with the six torsos on the top row, and similarly all the way down.
![hair mods stardew valley hair mods stardew valley](https://i.ytimg.com/vi/R02w04xKfag/maxresdefault.jpg)
Each sprite is 16 pixels wide by 32 pixels tall. And the arms make up the central 12 columns. The pants are in the six columns on the far right. The Head/Torso/Boots layer are in the six columns on the far left. The farmer base sprite is divided into three sections. The placement of layers stored in other files (such as the height of a shirt on the body) is dependent upon the animation, and cannot be modified by editing png files other than by shifting the accessory within its frame.
![hair mods stardew valley hair mods stardew valley](https://staticdelivery.nexusmods.com/images/110/30288165-1496104993.jpg)
Extract hairstyles.xnb to your Stardew Valle圜ontentCharactersFarmer directory, allow file to be overwritten. On the bottom layer is the head, torso, and boots. Create a back-up of the original hairstyles.xnb file, just in case you want to revert back to the default hair in the future. The farmer sprite is drawn in several layers.
#Hair mods stardew valley archive
The main sprite for the male farmer is "farmer_base.xnb" and for the female farmer is "farmer_girl_base.xnb". Download the mod Extract the archive Go to Stardew Valley/Content/Characters/Farmer Replace the hairstyles.xml file with the provided You might want to make a backup file of Farmer just in case But it should work. All the sprites for the farmer are stored in "Content/Characters/Farmer".